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🎮 Project Quick Specs
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🎯 Scope & QA Focus
Executed a targeted functional, UX, and UI layout pass for Dungeon Chess. Primary focus was placed on evaluating core turn-based movement readability (character attack/movement pattern predictability), auditing viewport/screen resolution scaling for off-screen UI elements and executing targeted test cases for input responsiveness and state handling.
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Game Feel & UX
🧭 Onboarding & Movement Readability:
The turn-based chess-like roguelike concept is great! However, understanding character movement patterns is currently difficult during play. Since enemies don't follow traditional, single chess-piece rules, predicting multi-turn movement feels confusing.
📐 UI Viewport & Resolution Clipping:
Key UI elements and HUD buttons bleed past the screen boundaries, rendering them partially or fully cut off and inaccessible. This blocks interaction with critical controls/menus.
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